- #UNITY CLOUD BUILD ALTERNATIVE PATCH#
- #UNITY CLOUD BUILD ALTERNATIVE UPGRADE#
- #UNITY CLOUD BUILD ALTERNATIVE CODE#
Jenkins is configured to check changes in SVN every 5 minutes, and if changes are detected it will trigger a Jenkins project for each of the current five build types. Meanwhile, the server is running Jenkins, an open source Continuous Integration system built in Java that includes a ton of specialized plugins.
#UNITY CLOUD BUILD ALTERNATIVE CODE#
I’m not a fan of PHP but in this case it does the job, and the code for firing off the Slack notification is made easy by others who have done it before. At this point the script could have saved the file somewhere locally where the build server can find it, but in my case I store the devices.txt in the project root of our SVN hosted by Assembla. The script then uses CURL to send a message back to Slack informing of the successful result. The PHP script does some basic validation for the Slack request parameters, stores the new UDID in a devices.txt file formatted following Apple’s specifications for adding multiple UDID numbers at once by uploading a plain text file. Trivial code for responding to Slack using CURL with PHP. This mindless mashing of buttons is time wasted, and I wanted to completely eliminate it so that I can get on with the interesting parts of development. Now, I didn’t want to just reduce or speed up this work. Nuke the entire site from orbit, it’s the only way to be sure Because the needs of all games and apps are different, it’s hard to wrap everything in a single system and share it as a whole, but perhaps by offering a bird’s eye view to what I did to automate the builds for our game Sociable Soccer I can hopefully save some a bit of time.
#UNITY CLOUD BUILD ALTERNATIVE PATCH#
We tried Unity Cloud Build first, but the build times were too unpredictable and it wasn’t possible for us to use the very latest patch versions of Unity, but critically automatic uploading to HockeyApp would still have required using an external server to pick them up after completion. Updating the UDID is generally a long-winded but trivial process where if you do everything right the game will run normally on the target device, and if you do it wrong you might spend an hour backtracking and googling for cryptic error messages. One especially painful part of this process has always been when someone needs to have their Apple Universal Device Identifier, or UDID for short attached to the game in order to test it on their device. I love playing games and I love making them, I just don’t fancy the work required to take the game code from my machine and package it up in a form that can run on my iPhone. Game development has plenty of boring work to go around, so optimizing for years of life spent as Jonathan Blow expressed it, means you get to spend more time on things you actually enjoy.
#UNITY CLOUD BUILD ALTERNATIVE UPGRADE#
We advise customers to upgrade to one of the newer supported versions of Unity as soon as possible.I’m a game programmer, and I practice productivity through unwillingness to do boring things with my time. Xcode to Unity Versions Compatibility for July 18th, 2022 Unity Versions Please view our policy for more information. While you can continue to build for the older Unity editor versions until July 17th, 2022, we are unable to provide customer support and bug fixes for any issues that may arise on the Unity 5, Unity 2017, or Unity 2018 versions. Please see the table below for the latest Xcode supported by Unity version: Unity Versions Xcode to Unity Versions Compatibility (valid until July 17th, 2022)ĭue to Apple Xcode and older Unity 32-bit OS limitations, certain older versions of Unity cannot support Xcode 11.7, Xcode 12, or newer Xcode versions.